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April 30, 2022 at 8:07 pm #43259
In Elden Ring one small misstep can ruin everything. A player can stroll into any region of the game prepared to take on anything that comes at them, and afterward make one small miscalculation that costs them their life.
This can be especially evident while taking on bosses in Elden Ring. Gamers can stroll into the boss field level up with various summons watching their back, and afterward make a miscalculation that leads to the game over screen. Sometimes not the foe kills a gamer, yet rather the gamer themselves.
A Redditor going by the name TomHanksBurner shows what one small mistake can do in Elden Ring. In the clasp they transferred, TomHanksBurner is seen buffing themselves before the fight with the Beast Clergyman. They stroll through the mist into the boss region and summon a partner. It is then that a simple mistake is made.
As TomHanksBurner runs into the field they use the Elden Ring capacity Bloodhound’s Step along the edge of the stage. In any case, in the wake of using the capacity, they begin moving into the field and incidentally slip over the edge to tumble to their destruction. It shows that regardless of how arranged a player is for a fight, they can easily be their own ruin assuming they make a misstep.
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In the clasp’s comments, a couple sympathize with TomHanksBurner. Some state that they also have tumbled off the edges of boss arenas, with a couple of saying that it also happened to them while using Bloodhound’s Step. One analyst jokes that one of the laws of FromSoftware games is that fall harm will kill players more than anything else. Many find the Elden Ring clasp to be interesting, with commenters joking about the use of Bloodhound’s Step, as well as just falling overall.
TomHanksBurner is by all accounts not the only gamer dying an inadvertent passing in Elden Ring. A player going by the name BeRnUgEek posted a video showing them blowing themselves up coincidentally. In the clasp, BeRnUgEek is navigating through a cavern. As they investigate, they swing their weapon to destroy a couple of barrels. This causes an explosion that kills them on sway. According to BeRnUgEek, they had failed to remember that their weapon managed discharge harm. The fire component in their edge is what caused the barrels to detonate, sending them to an early grave. This shows that while numerous deaths will be caused by Elden Ring’s enemies and environments, a lot of game over screens will show up because of the miscalculations of players.
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