Minecraft's Fire Lingers The More The Camera Is Moved

Viewing 1 post (of 1 total)
  • Author
  • #43176

    An investigative Minecraft player has discovered that development, including that of the camera alone, affects how long someone will copy while coming into contact with fire. Minecraft is a game loaded up with secrets and secret mechanics, however as this discovery indicates, not these mechanics are valuable to the player.

    Diving into the further mechanics of a computer game can be a fascinating encounter. Events that might seem irregular are suddenly shown to have a perplexing set of rules governing them. Furthermore, information on the inner workings of a game can be an incredible help for some gamers. For speedrunners specifically, optimizing a playstyle frequently relies on using an intricate analysis of game mechanics to save time. Whether this is accomplished through memorizing ideal paths or working to reveal another efficient error, as discovered in Metal Gear Solid, lurking in the code, the most minute details can frequently have a major effect.

    Yet, even the most casual of Minecraft players will be appreciative for crafted by Reddit user SwagStarYT, who has been investigating the way that the game’s fire works. Demonstrating their discovery in a short video, SwagStarYT reveals that any development made whilst standing in a fire really increases how long players are set on fire for. This development can be from either the player character or the camera, and rapidly builds upon a base time cutoff of 8 seconds. Dissimilar to some other negative game mechanics out there, which might be included for balance like Call Of Duty: Vanguard’s weapon sprout, this impact seems to punish the player solely for panicking in a dangerous situation. As a matter of fact, in the absence of a water can, the best method for dealing with being set on fire in Minecraft seems to be cautious development.

    In the comments, SwagStarYT clarifies that this technician specifically just affects fire; magma blocks will set the player on fire for a level 15 seconds, with no time increase from player development. Moreover, the player won’t begin to consume subsequent to making contact with fire “unless you stand in it for longer than a second”. This means that players can really sprint over a burning square with minimal risk, given that it doesn’t spread under their feet. Possibly unintentional game technician interactions which permit players to discredit harm like this are interesting, however always a welcome discovery.











    This information will be specifically noteworthy to players looking to investigate the Nether; the treacherous landscape makes fire safety a profoundly significant point to remember. A sharp minded Minecraft player will actually want to serenely eliminate themselves from fires they might stray into whilst minimizing the general risk to their wellbeing. Of course, being chased by aggressive mobs might make this troublesome now and again, however information on the burning impact’s time span is still certainly worth remembering. Furthermore, there are other tricks for combating fire out there to remember as well; mixture brewers could get a kick out of the chance to keep a couple of Splash Water Bottles available, for instance.

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.