Site icon Nintenfan

Debris Infinity Version 1.5.0 Available Now, Update Includes Custom HD Rumble & More

Debris Infinity Updated to version 1.5.0

One of last years best Nintendo Switch twin-stick shooters Debris Infinity is now updated to version 1.5.0. The latest update adds several new features, including the ability to customize the game’s HD Rumble feature. A small press release was released alongside the new update (see below). Back in October last year we reviewed Debris Infinity for the Switch. We gave the game a 8.2/10 – saying the game stands as one of the best twin-stick shooters for the Switch. With a price tag of $4.99, Debris Infinity is a great value – providing plenty of modes, features and amazing music! Check it out on the Nintendo eShop webpage. Here’s the official press release sent by the publisher:

Debris Infinity have been ranked 6th in the Top 10 Best-reviewed Spanish games of 2018 by international media (Source), among great games such as Gris, Moonlighter or The Red Strings Club.

Also it’s nominated in 4 categories of the DeVuego Awards 2018, granted to the best games of the Spanish industry:
– Best console game
– Best sound
– Best programmer (Sergio del Valle Clemente)
– Best communication

In the update, many improvements have been included, many of them suggested by the community and expert arcade players. Also we were contacted by Mike Primeau of Path of Play (PathOfPlay.com), an organization that uses videogames as a therapy for children with autism, and following his suggestion we added an “Easy difficulty” so they could use Debris Infinity as part of their work with kids on the autism spectrum and other special needs. This, with the intent of finding ways to use video games as a therapeutic outlet.

Among all the changes, the more relevant upgrades include:

– Friend rankings, so you can compare your best scores among your peers who also own the game.

– Customizable HD Rumble: New and improved rumble effects have been created for different events which can be toggled in the options. For example, you can disable rumble for enemy explosions, or only use rumble when you are receiving an impact from enemies.

– Multiple HUD configurations, where you can choose an integrated HUD surrounding your ship, a more classic energy bar under the score or activate a “Zen Mode” where all trace of text and HUD elements is removed, leaving just you and your enemies on screen.

– New Options menu, with new settings such as Screen Shake toggle or disabling the “Level-up” voice clip.

– Easy mode, great for new players and practice, although scores won’t be used in the leaderboards in this mode.

– Quick rematch from the results screen, allowing you to start a new game with the last used settings immediately, pushing that “one more try” feeling further.

And many more improvements under the hood. Now our sights are looking to Japan, where we expect to make the game available soon and continue the success we are having in America and Europe.