ARMS for the Nintendo Switch has just been updated to version 5.2, which brings new modes and a variety of fixes to the Switch fighting game. The latest update adds a new mode called Party Crash Mode – which can be selected in regular battles but not online battles. The 5.2 update fixes a variety of issues with fighters with super armor. The update also fixes a weird glitch where a noise would repeatedly play even after losing communication while Dr. Coyle has extra ARMS out. A list of fighters and ARMS that are adjusted with the latest update are listed below.
|Fighters / Arms||Adjustments|
|Springtron||Specs improved thanks to a certain girl genius! Movement during a super charge has been greatly increased.
He’s a little heavier now, but that’s fine!
Movement speed for normal jumps has decreased.
|Lola Pop||Increased movement speed when jumping.|
|Misango||Rush gauge now fills at a rate equal to other fighters during normal times.
Also made it somewhat less difficult for the rush gauge to fill when blue or red.
|Byte & Barq||When jumping while on top of Barq, fixed an issue where a shockwave could be seen emanating from Byte as well.
Fixed an issue where, under certain conditions, the switch on Barqs head would stay pushed in.
|Dr. Coyle||Fixed an issue where, under certain conditions, extra ARMS would appear while firing ARMS.|
|Nade||Fixed issue where self-destruct could occur during rush.|
|Bubb||Increased charge attack speed.|
|Increased rush attack speed.|
|Decreased time from drop until collection.|
|Skully||Increased rush damage.|
|Lokjaw||Increased retraction speed.|
|Clapback||Decreased retraction speed.
Decreased time until automatic retraction after placement.
|Popper||Decreased extension speed.
Decreased retraction speed.
|Chakram||Decreased expansion rate for charge attacks.|